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1.
2021 Digital Humanities Workshop, DHW 2021 ; : 141-147, 2021.
Article in English | Scopus | ID: covidwho-1832604

ABSTRACT

The aim of the study is to solve the problem of insufficient training of specialists who are able to meet the growing demand for projects in the digital design and computer games industry. Based on the analysis of the content of digital drawing and painting, two elective courses were implemented. They are: "Digital drawing with the basics of composition"and "Digital painting with the basics of color"for Bachelors of Professional Education majoring in digital technologies. In order to properly organize the process of blended learning, which was caused by quarantine restrictions due to the COVID-19 pandemic, appropriate tools to be used in the process of studying these courses, were selected. The Moodle distance learning platform and cloud technologies (Google Docs, Google Drive) were used to present theoretical material and set tasks for practical study. For operative communication with students VoIP program Discord was used. To develop students' skills of drawing from life and high-speed drawing we offered such Internet resources as Line of action, Character designs, Bodies in Motion, Human anatomy for artist. Approbation of the developed courses in the institution of higher education in the conditions of blended learning and the results of the survey of students proved the effectiveness of the developed courses. © 2021 ACM.

2.
Journal of Physics: Conference Series ; 1946(1), 2021.
Article in English | ProQuest Central | ID: covidwho-1280040

ABSTRACT

Ways of development and modernization of modern higher education are largely determined by the scientific and technological progress. The article is devoted to the current issue of the augmented reality technology use in professional education. The paper analyzes foreign and domestic experience of the use of augmented reality technologies as a means educational, research and project activities implementation. The author also describes the benefits of the augmented reality technologies use for the curricula design. Taking into account the reorganization of the educational process due to pandemic isolation, caused by COVID-19, the issue of the identification of AR technologies impact on the development of cognitive component of future specialists’ mental capacity is becoming extremely relevant especially in the conditions of adaptive and blended learning. The paper, in a structured way, describes the experience of introducing the augmented reality elements in the process of developing cognitive component of future professionals’ mental capacity. The ascertaining and formative stages of the empirical research were carried out during 2020 on the basis of Bogdan Khmelnytsky Melitopol State Pedagogical University. Relevant interdisciplinary research is a logical construct of cooperation between leading scientists of the Department of Psychology and the Department of Informatics and Cybernetics of Bogdan Khmelnytsky Melitopol State Pedagogical University. The structure of the study includes the main scientific developments in the context of the research work, performed at the expense of the General Fund of the state budget: “Adaptive system for individualization and personalization of professional training of future specialists in blended learning”. Based on certain psychological and pedagogical determinants of the AR technologies use for the development of cognitive component of the future specialists’ mental capacity, we have proposed the implementation of interactive technologies at three levels: competence-oriented, structural-cognitive, emotional-reflexive, on the example of doing the course “Introduction to Specialty (Psychology)” in the conditions of distance learning. According to the results of an interdisciplinary research, it was found out that students gained skills which are necessary for their adaptation to a new intellectual and educational environment. Due to positive qualitative and quantitative changes in the cognitive structure of personality there was an increase in the first-year students’ mental capacity in its main components (the level of attention stability and selectivity, short-term memory span and analytical thinking, level of development of special qualities necessary for mental capacity, formation of mental capacity culture).

3.
8th Workshop on Cloud Technologies in Education, CTE 2020 ; 2879:521-538, 2020.
Article in English | Scopus | ID: covidwho-1279235

ABSTRACT

Technologies based on cloud computing is one of the demanded and actively developing areas of the modern information world. Cloud computing refers to an innovative technology that allows you to combine IT resources of various hardware platforms into a single whole and provide the user with access to them via a local network or the global Internet. Cloud services from various providers offer users access to their resources via the Internet via free or shareware cloud applications, the hardware and software requirements of which do not imply that the user has high-performance and resource-consuming computers. Cloud technologies represent a new way of organizing the educational process and offers an alternative to traditional methods of organizing the educational process, creates an opportunity for personal learning, collective teaching, interactive classes, and the organization of psychological support. The scientific article is devoted to the problem of integrating cloud technologies not only in the process of training highly qualified specialists, but also in the formation of professionally important personality traits. The article describes the experience of introducing cloud technologies into the process of forming the adaptive potential of students in conditions of social constraints caused by the COVID-19 pandemic. © 2020 CEUR-WS. All rights reserved.

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